weddingvast.blogg.se

Party hard tycoon trainer
Party hard tycoon trainer







party hard tycoon trainer

The wisest park builders would also, to these stalls, add one food & one drinks stall, as well as a couple of flat rides set to free admission (so that these retain some guests for a little longer) and set an entertainer there. Wise park builders would always make sure their park's entrance way has at least one Toilets Slab, one Info Kiosk, one Cash Machine and one Souvenirs Stall according to the availability of said shops.Any article sold for less than that, is given away. Some products can be charged more according to the weather, but as a general rule of thumb there's no exception below that margin. Players should always set their shops & stalls' prices so that they make at least $1 profit out of any article they sell.Hiring as many staff as the park needs to cover each "used space" section of the park according to above guidelines, will ensure the clever player maximum efficiency & minimum staff-related problems. As such, one should be set to patrol in each, without any ideal dimension for their patrol areas. Entertainers have no particular needs in regards to their patrol areas, but tend to prove most efficient in crowded zones : park entrance, queue lines & food courts.

party hard tycoon trainer

Around 3 or 4 tiles of "vandal-bait" paths

  • Security guards need the smallest possible patrol areas for maximum vandalism prevention.
  • Mechanics can have larger patrol areas, but need to cover around 4 ride exits located as close as possible for maximum efficiency.
  • Handymen need around 5 or 6 patrol tiles of land to cover (gardens & lawns included if applicable).
  • Said ideal patrol areas' size differs from each job :
  • The ideal number of required staff per job can be determined by the number of each job's "ideal patrol areas" it would take to cover the whole "used surface" (the surface effectively used by both rides & guests) of a park.
  • General Rules of Thumb for Scenario play
  • Hiring an Entertainer and having them patrol the area right by the park gate will cause guests to leave in a better mood, which will attract more guests after they leave the map.
  • If it's above $120 per month, then it's wiser to repay the loan quickly. Usually, the best rule of thumb here is to check directly in the finances screen the amount of loan interest paid every month.
  • Scenarios with a loan interest of 10% or higher, are much better dealt with by quickly repaying the loan instead of letting the loan run and drain the park's finances.
  • This allows the player to either make a direct profit (in pay-per-ride parks), or to charge a large entrance fee (in pay-per-entrance parks) at the gates and draw lots of guests into the park's shops and stalls for an indirect profit scheme.
  • This means that the first important direction to take when building a park, is to set on operating several high-profit rides with great guest capacity and excitement ratings: ally shuttle rollercoasters and well decorated tracked rides.
  • As such, it is advised to take great care of the scenario's loan interest (in the Finances screen near the loan options) before setting on a loan strategy.
  • In most cases, players will start with little to no-profit, forcing them to take a large loan, then slowly but steadily recover their finances as their parks get more and more profitable.
  • Most of the flat rides allow very little change in their entrance fee: it's often much better to leave the entrance price as-is, and put effort into rollercoasters and other tracked rides, when comes the time to make a profit.
  • While roller coasters are the big money makers, it’s far better to have a few small rides turning a monthly profit (or good enough to allow the player to charge a decent entrance fee) to help offset some of the construction/landscaping/scenery costs.
  • Before taking on large and costly projects (such as building a new roller coaster), having a basic park up and running is often advisable.
  • In vanilla RollerCoaster Tycoon it is the player’s choice, but from Loopy Landscapes onwards this is predetermined by the scenario.
  • Players should also check whether their park's a pay-per-entrance or a pay-per-ride park, so they can plan their expansion accordingly.
  • Hiring the correct amount of staff members and giving them reasonable patrol areas is often a good idea.
  • In already established parks, the starting staff is often inadequate to the park's needs.
  • If there are any pre-built rides/attractions in the scenario, now is a good time to check their status and pricing information.
  • party hard tycoon trainer

    It is also in most cases a good idea to sort out the park's research priorities now since in most cases (especially in the first two games) the research instructions are set with normal funds and on every branch of the research tree. a chance to familiarise with the park and get its finances in order.Players should pause the game at the start of each scenario.









    Party hard tycoon trainer